Snake

Free online game · Arcade Games · Puzlento
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About Snake

Snake is pure arcade arithmetic: eat an apple, grow one segment, speed up a notch — until the board that felt roomy becomes a maze made of you. Walls end the run, your own tail ends the run, and greed ends most runs of all.

This version keeps the classic grid feel with modern controls: arrow keys or WASD on desktop, swipe steering on phones and tablets, and the P key to pause when life interrupts. Because every apple nudges the speed upward, each run carries its own built-in difficulty curve. Your best score is saved on your device, and the game loads instantly, free, with nothing to install.

How to play Snake

  1. Steer the snake around the grid — it never stops moving, it only turns.
  2. Eat apples to score points and grow one segment longer.
  3. Every apple also speeds the snake up slightly.
  4. Hitting a wall or your own body ends the run.
  5. Survive, snack, and outdo the best score saved on your device.

Controls

  • Arrow keys or WASD steer on desktop.
  • Swipe up, down, left, or right on touchscreens.
  • Press P to pause and resume.

Tips & tricks

  • Hug the edges and sweep in lanes once you get long — methodical circuits beat improvised turns.
  • Approach apples so your exit stays open; the move after eating kills more snakes than the apple itself.
  • At high speed, commit to turns one cell early instead of reacting late — think ahead of the head.
  • When the tail gets long, follow it: as long as you can trace your own tail, you always have a safe path.

Frequently asked questions

Why does the snake keep getting faster?

Every apple raises the speed a little, so the game scales with your success. The final stretch of a great run is supposed to feel like a tightrope sprint.

Can the snake go through walls?

No — in this version the walls are deadly, along with your own body. There is no wrap-around mode, so treat the border as part of the puzzle.

How do I pause Snake?

Press P to pause and press it again to resume — handy when a run is going too well to lose to a doorbell.

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